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                                            3D Studio Max Modeling and Animation

                                            課程簡介 課程內容提綱 課程習作舉例 申請持續進修基金 課程時間表

                                            Intro to 3D MAX
                                            • 3D MAX user interface
                                            • Menu bar
                                            • Tab panel
                                            • Viewports
                                            • Keyboard shortcuts

                                            Units

                                            • Setting the units
                                            • Construction grid
                                            Controlling objects
                                            • Naming objects & object colour
                                            • Controlling object display
                                            • Object groups

                                            Selecting object

                                            • Select tool & select by region
                                            • Irregular selections sets
                                            • Selecting object by name
                                            • Lock & unlock selections sets
                                            Working with files
                                            • Saving files
                                            • Merging files
                                            • Importing file from other application
                                            • Exporting file to other application
                                            Configuring viewports
                                            • Viewport properties & controls
                                            • Viewport configuration

                                            Standard primitives

                                            • Box
                                            • Cylinder
                                            • Cone
                                            • Tube
                                            • Teapot
                                            • Sphere
                                            • Torus
                                            • Plan
                                            • Creating object with precision
                                            Advance primitives
                                            • Chamfer box
                                            • Chamfer cylinder
                                            • Foliage
                                            • Railing
                                            • Stair
                                            • Door
                                            • Window
                                            Editing object
                                            • Moving object
                                            • Restricting axis
                                            • Rotating object
                                            • Uniform scaling object
                                            • Non-uniform scaling object
                                            • Transform type in
                                            • Placing object with precision
                                            • Copy object
                                            • Mirror object
                                            • Array object
                                            • Spacing object tool

                                              Boolean operations

                                            • Union
                                            • Subtract
                                            • Intersect
                                            • Proboolean operation

                                            Splines

                                            • Drawing splines
                                            • Vertex controls
                                            • Editing splines
                                            • Additional spline commands
                                            • Extrude splines
                                            • Lathe splines
                                            • Bevel splines
                                             

                                            Lofting

                                            • Lofting with splines
                                            • Lofting alone a path
                                            • Modifying lofted objects

                                            Deformation lofted object

                                            • Scale deformation
                                            • Fit deformation

                                            Modifiers

                                            • Edit Mesh
                                            • Bend
                                            • Taper
                                            • Twist
                                            • FFD 2x2x2
                                            • FFD 3x3x3
                                            • FFD 4x4x4
                                            Lights
                                            • Omni lights & default light
                                            • Free spot lights
                                            • Target spot lights
                                            • Free directional lights
                                            • Target directional lights
                                            • Sky lights
                                            • Light lister
                                            • Changing light type

                                            lluminating

                                            • Turning light on/off
                                            • Excluding object
                                            • Intensity & colour
                                            • Hotspot & falloff
                                            • Turning shadows on/off
                                            • Raytraced shadows & shadow map
                                            • Creating optical effects using raytraced materials
                                            • Projector map
                                            Creating camera
                                            • Target camera & active camera view
                                            • Adjusting camera parameters
                                            • Free camera
                                            • Placing camera
                                            • Clipping plan

                                            Materials

                                            • Material editor & material library
                                            • Assigning a material to an object
                                            • Basic material parameters
                                            • Material mapping
                                            • Importing bitmaps
                                            • Glass
                                            • Mirror
                                            • Water
                                            • Bump map
                                            • Assign difference materials on a single object
                                            Rendering
                                            • Render types
                                            • Render setting
                                            • Place photographed characters into render scenes
                                            Animation
                                            • Overview of animation
                                            • Linking object together
                                            • Assigning pivot point
                                            • Reducing frames
                                            • Slowing Animations
                                            • Rescaling time
                                            • Setting the frame rate and time code
                                            • Using track view to control animation
                                            • Animating along a path
                                            • Animating camera
                                            • Animating lights
                                            • Animating object materials
                                            • Walk through animation
                                            • Render animation

                                             

                                             

                                             

                                             

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